Magic: The Gathering, Treasure Hunt Deck

Cards

AmountCard
2Faerie ConclaveFaerie Conclave
2Ghitu EncampmentGhitu Encampment
4Halimar DepthsHalimar Depths
4Khalni GardenKhalni Garden
5IslandIsland
4Izzet BoilerworksIzzet Boilerworks
2Lightning StormLightning Storm
4Mirrodin's CoreMirrodin's Core
5MountainMountain
4Reliquary TowerReliquary Tower
4Skyline CascadeSkyline Cascade
4Smoldering SpiresSmoldering Spires
4Swiftwater CliffsSwiftwater Cliffs
4Terramorphic ExpanseTerramorphic Expanse
4Treasure HuntTreasure Hunt
4Zoetic CavernZoetic Cavern
60 total
Deck file

Strategy

This deck wins by first casting Treasure Hunt to find Lightning Storm, then discarding a lot of land cards to Lightning Storm while it is on the stack. It can also attack with Faerie Conclave, Ghitu Encampment and morph creatures (face-down Zoetic Cavern).

Treasure Hunt reveals cards from the top of the library until a nonland card is revealed and puts those card into the hand. In typical decks that contain around 20 to 25 land cards and 35 to 40 nonland cards, Treasure Hunt usually nets one or two cards. This deck contains 54 land cards and 6 nonland cards to maximize the number of cards Treasure Hunt nets.

Lightning Storm does three damage plus two more for each land card discarded; with an opponent at 20 life, one needs to discard nine land cards to achieve lethal damage. Using Faerie Conclave, Ghitu Encampment and Zoetic Cavern it is possible to reduce the opponent's life so much that casting Treasure Hunt to have lots of land cards in hand is not necessary.

Lightning Storm damage
Land cards discardedDamage
921
819
717
615
513
411
39
27
15
03

Probabilities

Using the hypergeometric distribution, one can calculate how many cards Treasure Hunt will put into the hand. It applies to sampling without replacement and can therefore be used to calculate the probability of k successes in n draws without replacement from a population of size N that contains K successes.

Assuming a hand containing one Treasure Hunt and six lands, being on the play and drawing a land card, Treasure Hunt can be cast on turn two. In that case, N is 52 (the size of the remaining deck), K is 47 (the amount of land cards in the remaining deck) while k and n are equal.

Probabilities for getting land cards with Treasure Hunt (N=52; K=47)
Lands cards put into hand (k=n)Probability
1>90%
2>81%
3>73%
4>65%
5>59%
6>52%
7>47%
8>41%
9>37%

For a lethal Lightning Storm on turn three, one needs to put four lands and a Lightning Storm into the hand on turn two – and also have a Reliquary Tower on the battlefield.

Since Treasure Hunt and Lightning Storm are the only nonland cards in the deck, playing Treasure Hunt always results in getting either another copy of Treasure Hunt or a copy of Lightning Storm. With each copy of Treasure Hunt played, the more likely it is that playing Treasure Hunt puts a copy of Lightning Storm into the hand.

Probabilities of finding Lightning Storm with Treasure Hunt
Copies of Treasure Hunt remaining in deckProbability
340%
250%
1>66%
0100%
Probabilities of finding at least one Reliquary Tower with Treasure Hunt (N=52; K=47)
Cards put into hand with Treasure HuntProbability
1>7%
2>14%
3>21%
4>28%
5>34%
6>39%
7>44%
8>49%
9>54%

Synergies

  • When Izzet Boilerworks comes into play, it can return lands with enter-the-battlefield effects Halimar Depths, Khalni Garden, Skyline Cascade, Smoldering Spires, Swiftwater Cliffs) to the hand so that they can be played again, This makes it possible to get more enter-the-battlefield effects.
  • When Izzet Boilerworks comes into play, it can return a face-up Zoetic Cavern to the hand so that it can be played face-down.
  • Due to Reliquary Tower, cards put into the hand with Treasure Hunt do not have to be discarded due to the maximum hand size rule.
  • Terramorphic Expanse can shuffle away cards seen with Halimar Depths.